Technologies 6: Google’s Glasses

2011 was supposed to be the year we’d start seeing interesting AR applications and some serious media attention, maybe even a killer-app. Well that didn’t happen. Half way 2011 I kind of lost my interest after seeing Raimo van der Klein from Layar present an appalling vision for their software. Minutes later I witnessed Kevin Slavin brutally putting them down. For good, I thought. The eloquent, well argumented and funny presentation he made up half an hour before the event was such a delight after corporate crap the Layar camp came up with. Raimo Basically told us Layar is an advertisement platform and that this is a dream come true for all of us. If that sounds like a weird argument, check out the presentation for some really crooked reasoning. Both Video’s can be found after the jump.

Kevin’s argument is solid: everything you hold in front of your eyes is an obstruction of the surrounding reality, not an augmentation. Of course the obstruction will be filled with digital add-ons, but these can never have the depth and detail that your actual surroundings possess: “Reality is plenty, thank You”. There really is no way around his argument, but I’ve always felt that there is a little more to this story. I shouldn’t forget to note that Slavin’s argument was directed to Classic AR specifically: holding a between your eyes and the world to project digital imagery. I think this leaves plenty space for more integrated AR (or might now be the time to come up with a more suited name) where the interaction between the actual and the digital world is less obtrusive, more sensible to the human senses and respects the value of our surrounding.

Raimo van der Klein being Obnoxious

Kevin Slavin being himself.

This being said, Classic AR is back on the menu, boys. Apparently Google will be selling a consumer version of AR Glasses before the end of 2012. So, what Google does want with this? Google was originally presented as a search engine, but in reality Google deals in personal information. Every service they offer is created to extract personal information, every dollar they earn is made by monetizing this information. With Google’s search engine they create rough personal profiles. With maps they get geographical information that can be connected to your personal profile, With Gmail they get access to your network and to your personal conversations. With Calendars they get information about your future whereabouts. With Chrome they get information about all your browsing habits, and with Android they can create exact profiles, combine all of the benefits of their other services and learn the very private stuff you know when you’re intimately connected with a person. I’m not saying they’re secretly collecting all of your most private information and selling all of it to the highest bidder, but to me it’s clear they’re sitting on a goldmine that should be making us feel at least a little awkward.

Yet we all use their services regularly, because they are simply the best. Nobody tops Google for popular search. Gmail is the best e-mail provider on the web. Google Maps was pure science fiction coming into real-life when it was first launched: Satellite images of the entire world becoming available to everyone everywhere was astounding. Google Streetview was equally stunning, although the technology behind it was much more quotidian. The sheer size of the project was simply overwhelming: taking pictures of the entire world, one street at a time is an incredible concept. Google Chrome is faster, simpler and more intuitive than any other browser. Android is the second best mobile OS, but it comes without the jail bars set up around the best one. So the question is, what will the Glasses bring next, both to themselves and to us?

Well, I think it’s going to be spectacular. First let’s see what it’ll bring to the consumer: The Glasses will help Google make the final step in mapping the actual world, and this is a huge one. The satellite images and maps in Google Maps meant that Google owns a plan view of the entire world. For Streetview they added elevations to their world model. With the Glasses they get the opportunity to create a full 3D model of the world: Google World.

No more jumping from point to point in Streetview, with views only from the roads that were accessible to their camera car. You can walk through Google World just as you would in Wolfenstein, Unreal Tournament or Call of Duty. How awesome is that?! It also means that you can look from everywhere, in each direction and Google World will not stop at your doorstep. Google World will probably also have your bedroom in it.

Microsoft has been working on similar technology for their Bing Maps, and Blaise Aguera’s presentation on Augmented Maps for TED for showed us a glimpse of what would be possible when you combine the geographical information from your Maps and Streetview archives with Photosynth technology and 3D Image Synthesis. Once enough people have sent enough imagery of a certain area, you will be able to synthesize a fully texture mapped 3D model of the space, comparable to the models in first person shooters. Microsoft already showed us how to do this, but so far we haven’t seen much of this, probably because they didn’t have the means to collect enough useable data. With the Glasses, Google will have the means. Depending on how many Glasses they’ll sell they will have an army of voluntary collectors, and they get the perfect tool to create valuable data to synthesize a 3D model of the world (camera, gps, digital compass, 3G, 4G, WiFi).

When you’re actually looking through the Glasses Google doesn’t have to show you the textured model, off course. Reality does a pretty good job just being there all the time. The textured model is for navigation on your computer screen (and probably for playing games). The actual use for the Glasses are quite straightforward (these are the ones that Google’s marketing team will be pushing): augmented way finding, Robocop view, checking e-mail, etc. Google already has a lot of interesting information attached to their maps, which they can now seamlessly integrate into your reality. Pretty cool at first; maybe even something we’ll get used to. Personally I hope that Kevin Slavin’s “Reality Is Plenty, Thank You” plea will become something of a prophecy.

So how will Google benefit from Google World and Glasses (besides the revenues from the glasses and the Android store)? Well, with Google World is a 3D full-scale infrastructure to place advertisement in: one hell of an asset. The platform is best suited for the Glasses of course, but it is just as useful for other Android devices such as smartphones. Knowing exactly where you are (instead of only having a GPS signal) gives Google the edge it needs to stay ahead of the competition. Adding 3D information to this knowledge would be the final step for this advertising infrastructure.

The Glasses are a logical step up from Android phones: With Android, Google can collect personal information through aggregation of the various sensory inputs that smartphones running their OS offer. The Glasses focus on one sense, vision, but they do this really well. Like the phones, the Glasses are worn on your body, so no mistakes in identity. The difference is that a smartphone sits in your pocket, and is mostly passive during the day. Glasses are on your face. The cameras register what you see. So Google now not only knows where you are, they know exactly what you’re looking at. This is an advertiser’s wet dream! No more smart guessing and aggregation to synthesize a user profile that can tell what the consumer might come into contact with; the consumer will now constantly and voluntarily show you what he is seeing. Time for some Real-Life Digital Product Placement, Augmented Out Of Home and more of that advertisement crap. Time for some more serious money. I’m guessing the Glasses will be a huge success.

Article: Urban Content Management

As I posted before, I wrote a contribution to Volume magazine’s 28th edition on “The Internet of Things”. I have been reading in it for nearly a month now, and I have to say that the quality of the contributions is intimidating. Off course, this was to be expected after seeing the list of contributors: amongst others you will find texts by Adam Greenfield, Kevin Kelly, Deborah Hauptmann, Mark Shepard, Julian Bleecker, Joost Grootens, Ole Bouman and Usman Haque, which are all very much worth your time. I was especially intrigued by the beautiful project “Hylozoic Ground” by Philip Beesley, the insert “Tracing Concepts” by Edwin Gardner and Marcell Mars and the faux introduction “Touching the Interspace” by Carola Moujan (who quotes Keiichi Matsuda, whom I have covered several times on this blog)

Hylozoic Ground by Philip Beesley

After the Jump you can read my article on Urban Content Management or download the .pdf [Read more →]

Article: Urban Content Management

Urban Content Management (UCM); a User Centered Model
Recently I participated in a workshop organized by VURB and Volume magazine. The workshop’s theme was ‘The Internet of Things; architects vs. coders’. The workshop was part of their research leading to the newest issue, #28 on the Internet of Things, for which I wrote an article. The issue is now for sale online and in your local bookstore.

Personally I find the Internet of Things a somewhat vague and overhyped term, but the concept of digitally connecting the physical with the digital, the static with the ephemeral does hold great promises for a more liveable living environment. It should be used to empower citizens, to make them part of the constant (re-)development of the city so they can feel more connected everything (and everyone) residing in it. My contribution for Volume #28 describes the system architecture of an Urban Content Management system.
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event: Cognitive City Salon

The next Visible Cities event hosts the Cognitive Cities salon. Also it marks the 28th edition of Volume magazine, on ‘The Internet of Things’ for which I have written an article.

Cognitive City Salon
The synthesis of architecture and network technologies.


Co-curated by Visible Cities.

Date: 30th of June
Location: Club area (upstairs)
Address: Wibautstraat 127, Amsterdam
Begin: 19:00 (start at 19:30)
End: 22:30
Entrance fee: 10 Euros

Thursday (June 30) De Verdieping will host two events on the Future City. One of them is the Cognitive City Salon ( which will take place in the upstairs club area). In the CCS the synthesis between architecture, urban environments and network technology (smart-phones, AR technology, data-visualization and ubiquitous computing) is presented and you’re welcome to join the conversation.

It is our combined pleasure to introduce you to the speakers that will engage the conversation about the future of cities at De Verdieping on the evening of June 30th.

Guests
James Burke – interaction designer, user experience architect and co-founder of VURB http://lifesized.net/
Katalin Galayas – Policy Advisor to the City of Amsterdam
Kars Alfrink – ‘Chief Agent’ of Hubbub http://whatsthehubbub.nl/
Edwin Gardner – VOLUME Magazine http://www.edwingardner.nl

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Location Rights Management

Media have been altering the way our cities look. However, because up until now media have always needed a physical medium, the one who controls the medium controls what is shown. This way governments have always had control over how we perceive a certain location, and thus controlled in what level these added media control the look and feel of a location: the program, the architecture, and historical context have always been important factors in deciding what and how much media are allowed in certain locations. In augmented cities this physical medium is no longer needed: everybody can upload content to locations. So how do we protect historical squares from media overload? How do we protect playgrounds from pornography? [Read more →]

Interviews 4: Ole Bouman (NAi)

In march I saw Ole Bouman, the director of the Netherlands Architecture Institute (NAi), speak at Visible Cities, and it became clear to me that he has the right vision to lead the organization into the 21st century. With NAi’s Urban Augmented Reality application (UAR) they have certainly found a way to connect architecture to the digital world. Ole is also a thinker, writer and creator of architecture. In the nineties he published several essays concerning digital space and architecture. Together with Rem Koolhaas and Mark Wigley he started ‘Volume Magazine’. Some of the editorials can be found on www.olebouman.net. On an incredibly hot day in June I got the chance to interview Ole at his office at the NAi. [Read more →]

Art 1: Augmented Shadow

Wow, this is just beautiful! This installation art piece by Joon Y. Moon, an MFA students at Parsons, combines killer looks with intuitive high tech. Take some time to see what the installation does, it really is a sophisticated piece of AR.

via Games Alfresco [Read more →]

Interviews 3: Waag Society pt. 1

Part of the research behind Archadia was done from the offices of the Waag Society. This is an extremely inspiring place to be at, especially if you are interested in technology, media and social innovation. One of the biggest reasons for this is the amazing group of people who work at the Waag, who triggered my inspiration and imagination with their enthusiasm and their fast, creative and open minds. I interviewed several of them and these interviews will be presented in three parts, of which this is the first.

Tom Demeyer is the ‘head of technology’. Frank Kresin is the ‘program manager’ and ‘research director’. Rinske Hordijk is the ‘head of the education program’. Edwin van Ouwekerk Moria is a ‘mobile developer’. Dick van Dijk is a ‘concept developer’. To start of the interview I asked everybody what their main fascination on the theme of technology and the city was:

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My work on bookcover

A close-up of one of the maps I created during my master thesis at the TUDelft has been selected as bookcover Border Conditions“, by Marc Schoonderbeek, which is the Archined book of the month.

“Border Conditions presents the initial results from the research and design studio of the Faculty of Architecture at Delft University of Technology. The book offers a collection of essays and experimental architecture projects that emanated from research into the spatial impact of socio-political developments, with an emphasis on mapping the contemporary urban milieu. The book provides a thematic overview of the contemporary discussion surrounding borders in architecture, from conflict situations to marginal urban areas; from Kinshasa-Brazzaville, Gibraltar, Kaliningrad and Kiev to Benidorm, Marseille and Rotterdam. A selection of projects shows how mapping can be used to not only register and interpret urban processes, but to show how these design principles can act as the basis for architectural interventions.”

Visions 3: Augmented City

Another great movie by Keiichi Matsuda, the maker of Domestic Robocop. He’s back and this time it’s in stereoscopic 3D, so for best results watch it through oldskool red and cyan 3D glasses. If you don’t have these at your disposal you’re best of at Youtube by selecting the “left image” option from the 3D menu

Augmented City 3D from Keiichi Matsuda on Vimeo.

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